Combat Game Designer
Nexters ($GDEV) · Limassol
Job description
About the role
We are looking for a Combat Game Designer to join our flagship title, Hero Wars: Alliance. You will shape the feel of combat by designing ability mechanics, ensuring readability, pacing, visual feedback, and overall hero performance in battle.
Key responsibilities
- Design ability mechanics for new heroes and define how they feel during combat.
- Communicate ability effects clearly through visual and UI cues.
- Analyze player behavior and hero usage in live battles.
- Collaborate with balance, synergy, and combat‑system constraints.
- Own features from concept and GDD through release, analysis, and iteration.
- Work closely with developers, artists, UI/UX designers, analysts, and other stakeholders.
Required profile
- 5+ years of professional game design experience.
- Strong foundation in balance design and understanding of meta, hero synergies, and counter‑picks.
- Deep knowledge of successful mid‑core games (battler, 4x strategy).
Required skills
What we offer
- Comprehensive medical care program (including dental) for you and family.
- Generous paid vacation and sick leave.
- Choice to work from our offices in Cyprus, Armenia, Kazakhstan, or remotely.
- Sports activities such as yoga, football, and volleyball.
- Relocation support for moves to official locations.
- Language courses (English, Greek, Armenian) and support for game‑jam participation.
- Community and ESG initiatives, including sustainability and charity projects.
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Published 1 day ago
Expires 1 month from now
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Nexters ($GDEV)
Limassol