Combat Game Designer
Nexters ($GDEV) · Limassol
Job description
About the role
We are looking for a Combat Game Designer to shape the combat experience in our flagship title, Hero Wars: Alliance. You will be responsible for crafting ability mechanics, ensuring readability, pacing, and visual feedback that make battles feel engaging and balanced.
Key responsibilities
- Design ability mechanics for new heroes and define their in‑combat feel.
- Analyze player behavior and hero performance to inform balance decisions.
- Own features from concept and GDD through release, analysis, and iteration.
- Collaborate with developers, artists, UI/UX designers, analysts, and other stakeholders.
Required profile
- 5+ years of experience in game design, preferably on mid‑core titles.
- Strong understanding of balance design, meta dynamics, hero synergies, and counter‑picks.
- Experience with LiveOps and data‑driven iteration on existing projects.
Required skills
What we offer
- Medical care program (including dental) for you and, optionally, family members.
- Paid vacation days, sick leave, and flexible work arrangements (office or remote).
- Sports activities such as yoga, football, and volleyball at official locations.
- Relocation support for moves to Cyprus, Armenia, or Kazakhstan.
- Language courses, game jam participation, and conference opportunities.
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Published 1 month ago
Expires 1 week from now
21 views · 0 interested
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Nexters ($GDEV)
Limassol